Create a colony-simulation-game with State-Machines and Behavior-Trees
What you'll learn
- Lay the foundation for a Colony-Survival Game like Rimworld or Oxygen Not Included
- Develop simple and complex practical AI Solutions for your games
- Create a simple AI with State Machines
- Make extensible State Machines with the State Pattern
- Develop a complex AI with Behaviour Trees
- Master the Behavior Designer Plugin
- Simulate an ecology with Genetic Algorithms
This course includes:
- 4.5 hours on-demand video
- 24 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of completion
Description
Learn how to create state of the art AI for video games using Unity.
I believe in a practical approach in learning so this course will be primarily project-based. You won't just learn dry theory and forget everything within a matter of days but instead apply the learned concepts to two actual Unity-Projects:
- Catch: A simple digital replica of play every kid's favourite game: catch
- Colony Simulation: A game like Rimworld or Oxygen Not Included, where you can't control the NPCs directly, but instead they are controlled by the AI and you need to help them survive by making sure they've got enough to eat.